Cluster all Blinks into the starting arrangement. Long press changes a Blink’s team color. Each Player chooses a color and orients the board so that their color faces them. Double-click any Blink to start the game.
Each Blink, or “Mortal”, starts with 60 seconds of life. The only way to extend a Mortal’s life is to steal seconds from others. Players take turns removing an accessible Mortal from the cluster and placing it in a new location. A single Mortal that is removed from the cluster goes into ‘attack’ mode; when it rejoins the cluster, it steals 5 seconds from each surrounding Mortal, including from its own team.
The green player removes a Blink and makes an attack
Not all Mortals can be legally removed from the cluster at the start of a turn. Mortals with neighbors on opposing faces are “locked,” as are Mortals that, if removed, would fracture the cluster into more than 2 pieces.
Locked Blinks
Fracturing the cluster to move several Mortals at once is a legal move, as long as the fracture results in two smaller clusters and is recombined into a single cluster. These fractures will not send any Mortals into attack mode.
When a Mortal has no life remaining, it becomes a ‘zombie’ tile that accelerates the death of surrounding tiles. The more zombies attached, the faster a Mortal dies.
Life Cycle of a Mortal
The player with the last living Mortal is the winner.
Game Designers
Nick Bentley
Jonathan Bobrow
Justin Ha
Artist
Denis Bauser
Mortals is part of the Ultimate Action Pack.