Instructions

Setup

Cluster all Blinks into the starting arrangement. Long press changes a Blink’s team color. Each Player chooses a color and orients the board so that their color faces them. Double-click any Blink to start the game.

Gameplay

Each Blink, or “Mortal”, starts with 60 seconds of life. The only way to extend a Mortal’s life is to steal seconds from others. Players take turns removing an accessible Mortal from the cluster and placing it in a new location. A single Mortal that is removed from the cluster goes into ‘attack’ mode; when it rejoins the cluster, it steals 5 seconds from each surrounding Mortal, including from its own team.

The green player removes a Blink and makes an attack

The green player removes a Blink and makes an attack

Not all Mortals can be legally removed from the cluster at the start of a turn. Mortals with neighbors on opposing faces are “locked,” as are Mortals that, if removed, would fracture the cluster into more than 2 pieces.

Locked Blinks

Locked Blinks

Fracturing the cluster to move several Mortals at once is a legal move, as long as the fracture results in two smaller clusters and is recombined into a single cluster. These fractures will not send any Mortals into attack mode.

When a Mortal has no life remaining, it becomes a ‘zombie’ tile that accelerates the death of surrounding tiles. The more zombies attached, the faster a Mortal dies.

Life Cycle of a Mortal

Life Cycle of a Mortal

Win Condition

The player with the last living Mortal is the winner.

Credits

Game Designers

Nick Bentley
Jonathan Bobrow
Justin Ha

Artist

Denis Bauser

Mortals is part of the Ultimate Action Pack.