Instructions

Setup

Each player starts with 3 blue Blinks in their hand. To change the color of a Blink, click it once.

Blue, Red, Yellow - the Berry color cycle

Blue, Red, Yellow - the Berry color cycle

Gameplay

Players take turns placing Blinks, connecting them together into a cluster. After placing their Blink, a player clicks each adjacent Blink, advancing it to the next color.

Placing a Blink with < 3 neighbors

Placing a Blink with < 3 neighbors

If there are 3 or more adjacent Blinks, the player must also click the Blink they placed.

Placing a Blink with &gt; 2 neighbors

Placing a Blink with > 2 neighbors

After the first 6 turns, players begin each turn not by placing a Blink from their hand, but by removing a Blink from the cluster, then placing it in a new location.

Not all Blinks can be legally removed from the cluster at the start of a turn. Blinks with neighbors on opposite sides are “locked,” as are Blinks that, if removed, would fracture the cluster into more than 2 pieces.

Locked Blinks

Locked Blinks

Scoring

At the end of each turn, the active player earns points for the presence of certain shapes in a singular color. Reference the image below for scoring.

3 points &nbsp;&nbsp;&nbsp;&nbsp; 2 points &nbsp;&nbsp;&nbsp;&nbsp; 2 points &nbsp;&nbsp;&nbsp;&nbsp; 1 point

3 points      2 points      2 points      1 point

Win Condition

The first player to score ten or more points is the winner. However, if a player ends their turn with all 6 Blinks set to the same color, they are the winner.

Credits

Game Designers

Shiyun Liu (Vanilla)
Wei Yu (Vivi)
Jonathan Bobrow

Artist

Justin Lamb

Berry is part of the Master Strategist Pack.